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Oblivion combat animation replacer
Oblivion combat animation replacer













oblivion combat animation replacer

You should look into these mods if you're inquisitive though because oftentimes I have controversial opinions. FCOM used to be popular but honestly it's always been a mess. The other overhauls I know of are ROM, TIE, OWC, MOBS, MMM, and Frans but I can't recommend them for their compatibility problems or just because I find them boring. ☐ Quest Log Manager - If you feel your quest log is cluttered. ☑ Enhanced Hotkeys - A robust hotkey manager. ☐ Map Marker Overhaul - The definitive map marker overhaul.

oblivion combat animation replacer

☑ Dynamic Map & Extended Map if you need it - The definitive map texture mods. ☐ Display Stats - A mod that lets you see previously hidden stats.

oblivion combat animation replacer

☐ HUD Status Bars & its add-on - Many mods use this framework, you might need it. ☐ Unofficial update to DarnUI - I don't use this but you might want to. ☑ Rotating Compass - My preferred compass mod. ☑ Darnified UI and this plugin - DarnUI is typically the reason why a fresh installation of Oblivion will crash as it edits the Oblivion.ini, causing the game to look for something you haven't yet installed. UI mods are any mods that add to the "Menus" folder, it's a good practice to back-up this folder just in case. User Interface(UI) UI mods should be installed carefully as they can break your installation, I suggest finalizing your UI setup before anything else. ☐ Fast Exit - Alternatively you can use the function in OSR or OR. If you're wondering why there are no mod packs for the game, it's because they can't possibly work well with Oblivion's ever growing modding scene and its buggy diversity. This isn't a step-by-step installation or a mod pack, so you have to pay attention to what you're doing. And if they're giving you trouble, check out the comments section of the problematic mods' page. Make sure you read the readme for mods you end up installing. I also have a lot of other guides on the website covering mods that you may not see listed here. If the box is checked it's a mod that I absolutely always use, if it's not I may or may not use it depending on my installation. In this article you will see check boxes. The mod suggestions have come from extensive debates about and investigations into Oblivion mods and I've always been trying to learn more, so in most cases the mods listed are the top of their game. It will first cover mods or frameworks that are considered essential - including mod managers, script extenders and patches - and then categories of mods with working alternatives. This is a WIP guide to setting up a foundation for a modded installation of The Elder Scrolls IV: Oblivion.















Oblivion combat animation replacer